Educational games have come a long way from the flash-based days of the early internet. Today’s learning platforms mix fun, ...
These days, children are practically born with the ability to use a smartphone and have an immediate understanding of technology from a young age, and 91 percent of children play video games. In this ...
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
The makers of digital learning games and their advocates have struggled for years to break into the mainstream of K-12 education. The games suffered from the perception that they were not directly ...
Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through a new educational project that he’s calling Gaming 4 Good.
Overall, kids' educational games, including learning games for toddlers, have emerged as valuable tools for childhood development, often helping to build gross motor skills alongside cognitive growth.
Real talk: I think learning is always fun. (Yes, I am absolutely a Ravenclaw. Why do you ask?) But when it’s a literal game? Then it’s even better, especially when you’re a kid. That’s probably why ...
When I was a kid, I didn’t like any toys, games, books, or TV shows that tried to “make learning fun.” I wasn’t dumb; I knew when I was being lied to—learning and fun are mutually exclusive. But ...
Kristy Ambrose has been writing professionally since 2010. She dabbles in various genres, but her favorites are fantasy and science fiction. She creates everything from fanfiction to serialized novels ...
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