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From Vertex Shader to Pixel Shader The output of a vertex shader along with texture maps goes to an interpolation stage and then to the pixel shader.
So after cruisin the net, I found some fun reading over at the The Inquirer. There was an article talking about PS3.0, VS3.0 and the like. Now one part really cought my attention - read this:quote ...
Imagining a game as beautiful as Clair Obscur: Expedition 33 getting even prettier is a tall task, but there’s one thing that does the job: turning it into HD-2D pixel art, the striking art ...
The first cores from this family target mainstream and performance mobile graphics with state-of-the-art support for 2D and 3D and an industry leading feature set that exceeds OGL 2.0 shader and ...
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