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Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously ...
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading screens.
Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
Nesmith's amazed that the remaster touched "every part of the game," taking the time to "completely redo the animations, the ...
While you wait to find out, we’ve got plenty more on Oblivion Remastered, including a report on a player who managed to ...
Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
Oblivion senior game designer Bruce Nesmith says Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.” ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
One of the developers on Skyrim comments on the frequent loading screens found in Bethesda games, explaining why they still ...
Speaking to VideoGamer, the title's original senior game designer Bruce Nesmith, who left Bethesda during development of ...